![]() ![]() Corruption, because it has added its own deviations in addition to those inherited from the previous two Prime games, is particularly unrecognizable as a Metroid game. Now, the most interesting thing I realized when viewing this trilogy as a whole and recognizing all the cumulative changes to the original 2D games is that Metroid Prime could now be viewed as a parallel series, inspired by the main Metroid games but quite separate. By comparison, the changes introduced in Corruption are no more dramatic or important they are incremental, natural progressions of what Retro Studios was already doing. With their second game, Retro introduced the idea of limited beam weapon ammunition, created entirely new upgrade abilities that wouldn't even make sense in two dimensions, and added direct interactions with other living, sentient beings. From the very start, this untested development studio was bold enough to create a new planet for Samus to explore, to develop an extensive back story for the game that elaborated and greatly expanded the series canon, and to devise a new force of evil that could not be contained to a single game. Of course, this mechanic was introduced back in the first Metroid Prime game, and that made me realize just how much Retro Studios was already expanding the Metroid universe back in 2001. But if you look at the major presentation differences between the 2D Metroid games and Retro's Prime games, the biggest one by far is the use of scanning to deliver information about the worlds, characters, and plots. The other bounty hunters turn out to be not such a big deal after all, because Samus can't really interact with them in complex way without speaking herself. Extended dialogue (in text) was done years ago in Metroid Fusion. Elements such as voice acting have been around in limited form since Super Metroid. However, a few things dawned on me as I played through this final chapter in Retro's saga. Those fears, too, will vanish after the first hour of the game, as nearly all of the game after that introductory sequence is presented in the same way as the first two Metroid Prime games. There was also some measure of worry about the game's story and presentation, what with the extended dialogue scenes, introduction of voice acting, added control of Samus's ship, and involvement of new bounty hunter characters. Prior to its release, many fans (including myself) wondered if Retro Studios might be veering too far into the first-person shooter genre, compromising some of the adventure elements that made the Prime games so unusual and compelling. Corruption may fall right into the middle of the overall Metroid timeline, but it is also certainly the conclusion of the Metroid Prime games and their Phazon saga. Like what you hear? Share our podcast with your friends! Also be sure and subscribe to our podcast on iTunes and leave us a review! You can find all of our social channels at If you have any questions or suggestions please reach out to us at CREDITS: 'Blue Groove Deluxe' by BlueFoxMusic on audiojungle."Nintendo's Epic Trilogy Concludes…" And so it does. Your weekly dose of video game news, reviews, opinions and discussions every Tuesday. Show Notes: 01:40 - E3 Impressions and Games We Played 33:52 - E3 Press Conferences 1:39:09 - E3 Best of Show The Inner Gamer is a podcast built for the casual gamer. We cover a ton of content in this episode and if you missed E3 or just want to have a recap, this is the episode for you. Finally, the team breaks down their best in show from E3. Our predictions were pretty spot on as Star Wars Battlefront 2 looks incredible, Wolfenstein 2: The New Colossus was officially announced, the Xbox One X has been revealed, Bioware announced their new IP Anthem, Sony revealed the first gameplay from Spiderman, Ubisoft finally revealed Assassin's Creed Origins and Nintendo blew it out of the park with a new Yoshi, Kirby, Rocket League for the Switch and Metroid Prime 4. ![]() ![]() We open up with our impressions of the conference as a whole, how it was open to the public and some of the games we played (such as Super Mario Odyssey, South Park The Fractured But Whole, Far Cry 5, Call of Duty WWII, Assassin's Creed Origins and more!) Next, we break down each and every conference and cover the highlights from Electronic Arts, Bethesda, Microsoft Xbox, Sony, Ubisoft and Nintendo. WELCOME BACK to The Inner Gamer podcast! We've returned from a big week in E3 where we were surprised, disappointed and blown away all at the same time. ![]()
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